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Countertide – Leviathan

Countertide – Leviathan Character Information

Character Background
Leviathan is always full of energy, and a real ditzy cutie pie. She is naive and lively, but is unexpectedly the jealous sort. Do not act like you are close with Vidar in front of her.
Character Title Countertide
Character Name
Rank in Tier List S Rank
Base Rarity Gen-zones DMG Attribute Combat Resources DMG Type

What Countertide – Leviathan can do

Melee

This modifier has close-range attack. Dodging an attack requires more precise timing.

Recommended Functor for Countertide – Leviathan

Recommended Sigils for Countertide – Leviathan

Countertide – Leviathan - Status

Status Attributes * Number in parentheses are the values with max rarity and all abilities released
CP ATK DEF Max HP Crit Rate
9822 2773 691 22620 12.00%
Access Key ATK Crit Rate
Countertide Whalesong 809 5.00%

How to play Countertide – Leviathan

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Countertide – Leviathan - Skill

Normal Attack - Inundate

Brandishes Countertide Whalesong and calls upon a group of sea creatures to help with the attack, dealing Water DMG equal to 605.9% (Next level:612.8%) ATK in total.

Traces: Gains 1 Trace for every 15 normal attack hits.

Skill 1 - Leapin' Krakens

Summons an ocean wave that surges forward, out of which jump various sea creatures that attack the enemy, dealing Water DMG equal to 1123% (Next level:1138.4%) ATK in total.
Gains 1 Countertide Mark upon skill cast (no more than 1 can exist at a time).
Increases healing effect by 5% for every 1 hit with Leapin' Krakens; stacks up to 4 times.
Increases the Non-DOT DMG of Leapin' Krakens by 1.25% for every 1% healing boost, up to a maximum of 100%.
After the Countertide Mark is expended, this effect will last 1 more second before being removed. Boosts activated during this extra period will not be added to the existing stacks.

Skill 2 - Tide Summon

Opens up the Access Key to summon two sea creatures on the spot, dealing AoE Water DMG equal to 1497.3% (Next level:1517.9%) ATK in total while they are on the battlefield.
Gains 1 Whalesong Mark upon skill cast (no more than 1 can exist at a time).
Increases Mod's Crit DMG by 10% upon each 1 hit with Tide Summon; stacks up to 6 times.
Also increases the Non-DOT DMG of Tide Summon by 0.8% for every 1% Crit DMG boost, up to a maximum of 100%.
Tide Summon; stacks up to 6 times. Also increases the Non-Dol DMG of Tide Summon by 0.8% for every 1% Crit DMG boost, up to a maximum of 100%.
After the Whalesong Mark is expended, this effect will last 1 more second before being removed.
Boosts activated during this extra period will not be added to the existing stacks.

Traces: Gains 1 Trace upon each skill hit.

Skill 3 - Undercurrent

Immediately gains 1 Trace if Mod has fewer than 4 Traces.
Replaces Undercurrent with Azure Aid when Mod has 4 Traces. Azure Aid: Unlocks the power of Mod's Access Key to create a ring of healing, which restores to all allies within range HP equal to 52.5% (Next level:53.2%) ATK at the cost of 4 Traces.
Azure Aid has a CD of 3 seconds. Skill cast expends all available Traces and grants additional skill effects.
Expending the Countertide Mark deals to the locked-on enemy Water DMG equal to 1403.8% (Next level:1423.1%) ATK in total.
Also increases the Non-DOT DMG by 1.25% for every 1% healing boost, up to a maximum of 100%.
All nearby allies take less DMG when expending the Whalesong Mark.
And also further reduces DMG taken by the Mod by 0.12% for every 1% Crit DMG boost, up to a maximum of 15%, lasting 8 seconds.

Ultimate Skill - Herd Immunity

Of one mind and will with the sea creatures, summons the power of the sea to protect those around them.
All teammates take 23.5% (Next level:23.8%) less DMG for 8 seconds upon skill cast.
Grants the following effects during the next 8 seconds: The next cast of Azure Aid grants 4 Traces, and shortens the remaining CD of Azure Aid by 100% when casting.

Gains a 4% Ultimate Skill charge when the Mod or a teammate is healed. Triggers only once every 2 seconds.

Dodge Skill - Breaking Waves

Casts a mirage using particle imaging that confuses the enemy and dodges two consecutive times.
Extremity Dodge triggers the Dodge effect.
Dodge effect: Entering Zero Time slows all enemy movements significantly for 3 seconds.

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