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Cleansing Wind – Enlil

Cleansing Wind – Enlil Character Information

Character Background
Oceanus' adopted son as well as student, he's currently studying sculpting at Stellaris Academy. He may look young, but he's quite reliable. Because Oceanus isn't able to care of himself very well, Enlil usually oversees his daily needs.
Character Title Cleansing Wind
Character Name
Rank in Tier List A Rank
Base Rarity Gen-zones DMG Attribute Combat Resources DMG Type

Cleansing Wind – Enlil Gameplay & Skill Preview

What Cleansing Wind – Enlil can do

Ranged

This modifier has long-range attack. You can attack from more safer range and dodge an attack easier than close-range.

Recommended Functor for Cleansing Wind – Enlil

Recommended Sigils for Cleansing Wind – Enlil

Cleansing Wind – Enlil - Status

Status Attributes * Number in parentheses are the values with max rarity and all abilities released
CP ATK DEF Max HP Crit Rate
8828 2866 650 21511 19.00%
Access Key ATK Crit Rate
Wind Scroll 809 5.00%

How to play Cleansing Wind – Enlil

Aether Gazer Character Preview Trailer Playlist on Youtube

Cleansing Wind – Enlil - Skill

Normal Attack - Windrider

Attacks with the power of the wind, dealing Wind DMG equal to 326.5% (Next level:330.4%) ATK.
Grants 1 Windchime Mark with the last strike of a normal attack (no more than 3 Windchime Marks can be owned at a time).

Passive:
When the Mod owns 3 Windchime Marks, all Marks will be expended upon skill casting and the skill will be enhanced.

Rage: Grants Rage when a normal attack hits.

Skill 1 - Blast Squall

Condenses wind energy into a wind arrow, dealing 2 strikes to the enemy.
The first strike deals Wind DMG equal to 74.8% (Next level:75.9%) ATK while the second deals Wind DMG equal to 673.8% (Next level:683%) ATK.
Skill casting also grants 1 Windchime Mark.
Enhanced Blast Squall: Generates 3 wind arrows, each of which deals 2 strikes of DMG.
The first strike deals Wind DMG equal to 74.8% (Next level:75.9%) ATK, and the second deals Wind DMG equal to 748.7% (Next level:759%) ATK.
When a wind arrow generated by the Enhanced Blast Squall hits the eye of the storm created by Hurricane Spin, the wind arrow's second strike turns into an explosion, which deals Wind DMG equal to 1197.9%(Next level:1214.3%) ATK in total.

Skill 2 - Hurricane Spin

Attacks with the force of a hurricane, dealing Wind DMG equal to 1197.9% (Next level:1214.2%) ATK in total.
Skill casting also grants 1 Windchime Mark. An eye of the storm forms when landing a hit.
Enhanced Hurricane Spin: Deals Wind DMG equal to 718.6% (Next level:728.5%) ATK in total and generates another 3 hurricanes, with each dealing Wind DMG equal to 479.2% (Next level:485.7%) ATK.
When a wind arrow generated by Blast Squall hits the eye of the storm created by the Enhanced Hurricane Spin, the wind arrow's second strike turns into a cyclone instead, dealing Wind DMG equal to 1197.9% (Next level:1214.3%) ATK in total.

Skill 3 - Stir in the Wind

This skill can be cast without expending Rage.
Increases Skill DMG by 30% for 4s after casting and subsequently reduces the skill's remaining CD by 60%.
Casting Blast Squall, Hurricane Spin, or the enhanced version of Blast Squall or Hurricane Spin while skill effects are active grants the following effects.
Hits landed with the wind arrows from Blast Squall reduce the enemy's Wind RES by 10% for 6 s.
Hits landed with the wind arrows from the Enhanced Blast Squall reduce the enemy's Wind RES by 20% for 6s.
The eye of the storm generated by Hurricane Spin drags surrounding enemies.
The eye of the storm generated by the Enhanced Hurricane Spin drags surrounding enemies with a stronger force. Grants additional drag effect when a wind arrow hits an enemy already hit by the hurricane.
Enhanced Stir in the Wind: Turns into a hurricane and becomes Invincible.
Skill casting is prohibited during this skill. Deals Wind DMG to the enemy equal to 2433.3% (Next level:2466.7%) ATK in total.

Ultimate Skill - Tempest Burst

Deals Wind DMG equal to 1123.1% (Next level:1138.4%) ATK in total.
Also increases all team members' Wind DMG dealt by 30% for 10s once cast.

Gains an 8% Ultimate Skill charge when the Mod or a teammate triggers Zero Time. Effect can trigger once every 0.5s.

Dodge Skill - Zephyr Dodge

Quickly dodges enemy attacks, and Dodge may be triggered 2 times consecutively.
Extremity Dodge triggers the Dodge effect.
Dodge effect: Entering Zero Time slows all enemy movements significantly for 2s.
Grants 1 Windchime Mark.

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