The Glare – Apollo
The Glare – Apollo Character Information
Character Background
A member of Aether Gazer's Thunder Squad. Good at sniping enemies with a bow and arrow. Claims to have a 100% hit rate.
He is very confident in his skills, and his appearance, but he is often teased by Zenkibo because of it.
A member of Aether Gazer's Thunder Squad. Good at sniping enemies with a bow and arrow. Claims to have a 100% hit rate.
He is very confident in his skills, and his appearance, but he is often teased by Zenkibo because of it.
| Character Title | The Glare |
| Character Name | |
| Rank in Tier List | A Rank |
| Base Rarity | Gen-zones | DMG Attribute | Combat Resources | DMG Type |
What The Glare – Apollo can do
Ranged
This modifier has long-range attack. You can attack from more safer range and dodge an attack easier than close-range.Recommended Functor for The Glare – Apollo
Recommended Sigils for The Glare – Apollo
The Glare – Apollo - Status
| Status Attributes * Number in parentheses are the values with max rarity and all abilities released | ||||
| CP | ATK | DEF | Max HP | Crit Rate |
| 8964 | 2911 | 648 | 21487 | 23.00% |
| Access Key | ATK | Crit Rate |
| The Glare | 809 | 5.00% |
How to play The Glare – Apollo
Aether Gazer Character Preview Trailer Playlist on Youtube
The Glare – Apollo - Skill
Normal Attack - Rapid Shots
Apollo fires off a stream of shots at the locked-on enemy, dealing Light DMG equal to 296.4% (Next level:299.8%) of ATK in total.Passive:
For every 20 hits landed on the enemy, 1 Solar Arrow is granted.
Up to 3 Solar Arrows may be held.
Energy: 3 Energy is granted every second.
Skill 1 - Solar Bombardment
Apollo takes a leap to the back, jumps into the air, then fires three times at the target, dealing Light DMG equal to 411.8% (Next level:417.4%) of ATK in total.Skill 2 - Brilliant Thorn of Light
Apollo dashes at the enemy and fires spinning shots, dealing Light DMG equal to 336.9% (Next level:341.5%) of ATK in total.When Apollo has at least one Solar Arrow, in the 3 seconds after Thorn of Light is cast 1 Solar Arrow can be expended for a follow-up attack.
Following attack: Apollo leaps into the air and fires a light arrow at the target, dealing Light DMG equal to 467.9% (Next
level 474 4%) of ATK in total.
The follow-up attack may also be used when Apollo is in the air and has at least one Solar Arrow.
Skill 3 - Interweaving Light
Apollo fires four light arrows, each arrow attacking enemies in its path and dealing Light DMG equal to 187.2% (Next level:189.7%) ATK in total.When Apollo has at least one Solar Arrow, in the 3 seconds after Interweaving Light is cast 1 Solar Arrow can be expended for a follow-up attack.
Following attack: Apollo leaps into the air and fires a light arrow at a nearby enemy, dealing Light DMG equal to 561.5% (Next level:569.2%) ATK in total.
When an enemy in the center zone is hit, they take 20% more non-DoT DMG.
The follow-up attack may also be used when Apollo is in the air and has at least one Solar Arrow.
Ultimate Skill - Ray of Luminosity
Apollo quickly dashes at the locked-on target, then leaps into the air and fires a single light arrow, dealing Light DMG equal to 748.5% (Next level:758.8%) of ATK in total.3 Solar Arrows are granted to Apollo, and all members of the team also have their Dodge cooldowns reset.
A 15% Ultimate Skill charge is granted when Dodge is triggered by Apollo or a Teammate.
Effect can trigger once every 0.5 seconds.
Dodge Skill - Flickering Light
Apollo quickly dodges the enemy's attacks.Extremity Dodge triggers the Dodge effect.
Dodge: Entering Zero Time significantly slows all enemy movements for 2 seconds, and also grants 1 Solar Arrow.



