คลาส (Classes)
ตัวละครหรือคลาสในเกม Grimoire: Manastorm นั้น มีทั้งหมด 6 คลาสด้วยกัน ดังนี้
| 8 Small Projectiles that spread out over distance. | |
| Physics projectile that has a short cooldown and does AOE damage. | |
| Physics projectile that does AOE damage. Can be retriggered to create a dust cloud at retrigger location. | |
| Teleports player up into the air. Player becomes invulnerable after teleport, and can aim beneath themselves. After 3 seconds the player crashes back to the ground at their aimed location and deals high AoE damage. | |
Damage resistance is increased base on the current amount of mana steps you have available.
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| Sustained short-ranged trace fire damage. | |
| Chargeable projectile. Charge increases size of projectile, AoE size, and decreases speed. | |
| Physics projectile with knockback component. | |
| Rain of 6 meteors falls in target area after 1.25 seconds. | |
| Manastepping leaves behind a trail of fire that will damage enemies. |
| Launches a lance of ice at your target. Can hold up to three ammo charges. | |
| Chargeable forked projectile. Charge focuses the projectiles down to 1 projectile with higher AoE and travel speed. | |
| A shockwave of cold blasts from a concentrated ball of cold, applying slow to all nearby targets and freezing the immediate area for 5 seconds. | |
| Surrounds caster with an AoE damage cylinder. Slows movement on hit. | |
| Collects ice on your opponent with every attack which eventually roots them in place for a short time. |
| Sustained short-ranged trace lightning damage. | |
| Right click fires long range trace lightning bolt. | |
| Ground targetable delayed lightning strike. Slows on hit. | |
| Lightning orb projectile that moves slowly in direction cast and damages any enemies that are close. Can be stopped with retrigger. | |
| Damaging an enemy player with a lightning ability applies truesight to the damaged player for 3 seconds. While truesight is active, the player is visible through walls. There is a secondary effect to denote the tagged player is behind a wall(no line of sight.) |
| Fires homing projectiles at short range. | |
| Chargeable projectile that can either damage enemies or heal allies. Healing/Damage and flight speed increased with charge. If you miss with the spell it will leave a healing globe on the ground which allies can collect to gain health. | |
| Fires a slow moving projectile wisp. Wisp gains damage over time. Retrigger sends the wisp to a new target at high speed. | |
| Summons a tree to at the target location. In a 512 area around the tree allies are healed for 8 health per second for 10 seconds. | |
| When you normally would die, instead you will transform yourself into a critter. As a critter you cannot attack, you have a small amount of HP and your movement speed is increased. If you are not killed within ten seconds you revert to mage form with 50% hp/mana. This passive has a 60 second cooldown that does not start until you are back in mage form. |
| Send out a chakram of Nether energy that returns to you. Can damage enemies twice and travels through solid objects on return. | |
| Summon a pool of Nether energy that deals damage to mana and health over time. | |
| Launch tendrils of Nether energy that when it hits will pull your target to your location and deals damage. | |
| Create a powerful gravity well at the target location that sucks in nearby enemies and prevents them from moving or casting spells. | |
| Coming soon (Passive) | Your Manasteps are instead mini teleports. |