The Glare – Apollo
The Glare – Apollo Character Information
Character Background
A member of Aether Gazer's Thunder Squad. Good at sniping enemies with a bow and arrow. Claims to have a 100% hit rate.
He is very confident in his skills, and his appearance, but he is often teased by Zenkibo because of it.
A member of Aether Gazer's Thunder Squad. Good at sniping enemies with a bow and arrow. Claims to have a 100% hit rate.
He is very confident in his skills, and his appearance, but he is often teased by Zenkibo because of it.
| Character Title | The Glare |
| Character Name | |
| Rank in Tier List | A Rank |
| Base Rarity | Gen-zones | DMG Attribute | Combat Resources | DMG Type |
What The Glare – Apollo can do
| Ranged |
|---|
| This modifier has long-range attack. You can attack from more safer range and dodge an attack easier than close-range. |
The Glare – Apollo - Status
| Status Attributes * Number in parentheses are the values with max rarity and all abilities released | ||||
| CP | ATK | DEF | Max HP | Crit Rate |
| 8964 | 2911 | 648 | 21487 | 23.00% |
| Access Key | ATK | Crit Rate |
| The Glare | 809 | 5.00% |
Tutorial & How to play The Glare – Apollo
Aether Gazer Character Preview Trailer Playlist on Youtube
The Glare – Apollo - Skill
| Normal Attack - Rapid Shots |
|---|
| Apollo fires off a stream of shots at the locked-on enemy, dealing Light DMG equal to 296.4% (Next level:299.8%) of ATK in total. Passive: For every 20 hits landed on the enemy, 1 Solar Arrow is granted. Up to 3 Solar Arrows may be held. Energy: 3 Energy is granted every second. |
| Skill 1 - Solar Bombardment |
|---|
| Apollo takes a leap to the back, jumps into the air, then fires three times at the target, dealing Light DMG equal to 411.8% (Next level:417.4%) of ATK in total. |
| Skill 2 - Brilliant Thorn of Light |
|---|
| Apollo dashes at the enemy and fires spinning shots, dealing Light DMG equal to 336.9% (Next level:341.5%) of ATK in total. When Apollo has at least one Solar Arrow, in the 3 seconds after Thorn of Light is cast 1 Solar Arrow can be expended for a follow-up attack. Following attack: Apollo leaps into the air and fires a light arrow at the target, dealing Light DMG equal to 467.9% (Next level 474 4%) of ATK in total. The follow-up attack may also be used when Apollo is in the air and has at least one Solar Arrow. |
| Skill 3 - Interweaving Light |
|---|
| Apollo fires four light arrows, each arrow attacking enemies in its path and dealing Light DMG equal to 187.2% (Next level:189.7%) ATK in total. When Apollo has at least one Solar Arrow, in the 3 seconds after Interweaving Light is cast 1 Solar Arrow can be expended for a follow-up attack. Following attack: Apollo leaps into the air and fires a light arrow at a nearby enemy, dealing Light DMG equal to 561.5% (Next level:569.2%) ATK in total. When an enemy in the center zone is hit, they take 20% more non-DoT DMG. The follow-up attack may also be used when Apollo is in the air and has at least one Solar Arrow. |
| Ultimate Skill - Ray of Luminosity |
|---|
| Apollo quickly dashes at the locked-on target, then leaps into the air and fires a single light arrow, dealing Light DMG equal to 748.5% (Next level:758.8%) of ATK in total. 3 Solar Arrows are granted to Apollo, and all members of the team also have their Dodge cooldowns reset. A 15% Ultimate Skill charge is granted when Dodge is triggered by Apollo or a Teammate. Effect can trigger once every 0.5 seconds. |
| Dodge Skill - Flickering Light |
|---|
| Apollo quickly dodges the enemy's attacks. Extremity Dodge triggers the Dodge effect. Dodge: Entering Zero Time significantly slows all enemy movements for 2 seconds, and also grants 1 Solar Arrow. |




