Wed. Apr 29th, 2026

ThaiGameGuide

Game Database

The Glare – Apollo

The Glare – Apollo Character Information

Character Background
A member of Aether Gazer's Thunder Squad. Good at sniping enemies with a bow and arrow. Claims to have a 100% hit rate.
He is very confident in his skills, and his appearance, but he is often teased by Zenkibo because of it.
Character Title The Glare
Character Name
Rank in Tier List A Rank
Base Rarity Gen-zones DMG Attribute Combat Resources DMG Type

What The Glare – Apollo can do

Ranged
This modifier has long-range attack. You can attack from more safer range and dodge an attack easier than close-range.

The Glare – Apollo - Status

Status Attributes * Number in parentheses are the values with max rarity and all abilities released
CP ATK DEF Max HP Crit Rate
8964 2911 648 21487 23.00%
Access Key ATK Crit Rate
The Glare 809 5.00%

Tutorial & How to play The Glare – Apollo

Aether Gazer Character Preview Trailer Playlist on Youtube

The Glare – Apollo - Skill

Normal Attack - Rapid Shots
Apollo fires off a stream of shots at the locked-on enemy, dealing Light DMG equal to 296.4% (Next level:299.8%) of ATK in total.

Passive:
For every 20 hits landed on the enemy, 1 Solar Arrow is granted.
Up to 3 Solar Arrows may be held.

Energy: 3 Energy is granted every second.
Skill 1 - Solar Bombardment
Apollo takes a leap to the back, jumps into the air, then fires three times at the target, dealing Light DMG equal to 411.8% (Next level:417.4%) of ATK in total.
Skill 2 - Brilliant Thorn of Light
Apollo dashes at the enemy and fires spinning shots, dealing Light DMG equal to 336.9% (Next level:341.5%) of ATK in total.
When Apollo has at least one Solar Arrow, in the 3 seconds after Thorn of Light is cast 1 Solar Arrow can be expended for a follow-up attack.
Following attack: Apollo leaps into the air and fires a light arrow at the target, dealing Light DMG equal to 467.9% (Next
level 474 4%) of ATK in total.
The follow-up attack may also be used when Apollo is in the air and has at least one Solar Arrow.
Skill 3 - Interweaving Light
Apollo fires four light arrows, each arrow attacking enemies in its path and dealing Light DMG equal to 187.2% (Next level:189.7%) ATK in total.
When Apollo has at least one Solar Arrow, in the 3 seconds after Interweaving Light is cast 1 Solar Arrow can be expended for a follow-up attack.
Following attack: Apollo leaps into the air and fires a light arrow at a nearby enemy, dealing Light DMG equal to 561.5% (Next level:569.2%) ATK in total.
When an enemy in the center zone is hit, they take 20% more non-DoT DMG.
The follow-up attack may also be used when Apollo is in the air and has at least one Solar Arrow.
Ultimate Skill - Ray of Luminosity
Apollo quickly dashes at the locked-on target, then leaps into the air and fires a single light arrow, dealing Light DMG equal to 748.5% (Next level:758.8%) of ATK in total.
3 Solar Arrows are granted to Apollo, and all members of the team also have their Dodge cooldowns reset.

A 15% Ultimate Skill charge is granted when Dodge is triggered by Apollo or a Teammate.
Effect can trigger once every 0.5 seconds.
Dodge Skill - Flickering Light
Apollo quickly dodges the enemy's attacks.
Extremity Dodge triggers the Dodge effect.
Dodge: Entering Zero Time significantly slows all enemy movements for 2 seconds, and also grants 1 Solar Arrow.

Recommended Functor for The Glare – Apollo

Recommended Sigils for The Glare – Apollo

Let us know what you think.

Leave a Reply

You may have missed

1 min read
1 min read
1 min read